MATH PUZZLE STUDIO
THINK · TRY · EXPLAIN
Chapter 28 / Bonus puzzle collection← Lesson 28.7
Lesson 28.8 · Geometry & planning ahead

Number points to draw a nonintersecting path

Give every circle a number. Join the numbers in order. Can your line visit every point without crossing or touching an earlier part of itself?

10-point and 15-point puzzlesKeep the given numbers fixedNo timer. Undo is part of thinking.

Checkpoints: 0 of 4 · Work saves on this device when available.

01
Understand the task

A path may turn, but it may not cross itself

We use the center of each circle as a point. The grid helps you locate the points; it does not tell the line where to travel. Horizontal, vertical, and diagonal straight segments are all allowed if they pass every path rule.

Your puzzle contract

Four rules, all at once

Keep every printed number where it is.

The double-ring circles in this lesson are fixed clues. You cannot erase, move, or exchange their numbers.

Use each number exactly once.

Use 1–10 on the small board, or 1–15 on the large board. Fill every circle, with one number in each.

Connect consecutive numbers with straight segments.

Join 1 to 2, then 2 to 3, and so on. Do not join the last number back to 1. A path of 10 points has 9 segments.

Allow only the intended joins.

Segments 1–2 and 2–3 may meet at point 2. Nonconsecutive segments may not cross, overlap, or touch. Consecutive segments may not overlap either.

Draw through empty space—not through another circle’s center.
A segment can cross grid lines and empty cells. But it cannot skip across a third point that also needs its own turn in the path.
A small but important note about the book’s wording

The worked example says that the line segments have “no common point.” Taken literally, that would forbid even the join at 2 between 1–2 and 2–3. The worked example drawings clearly include these joins. We therefore allow consecutive segments to share their intended numbered endpoint only.

The circles are markers, not solid obstacles: it is their centers that matter in the checker. This center-to-center convention is stated here rather than hidden in the code.

Touch or no touch?

Look at the actual meeting point

Quick check

May segments 4–5 and 5–6 share point 5, with no overlap?

02
Example 8 · original figures 28–19 and 28–20

Follow a careful route through ten points

The worked example gives one successful numbering. Reveal it a little at a time, checking the new connections as they appear. These are useful choices—not claims that every choice is forced.

The 5 × 5 original boardGiven: 1, 2, 10

Rows run down; columns run across. Gold marks the newest connections.

Step 1 of 7

Read the fixed cluesChoose a pointCheck new connectionsKeep a route for laterCheck the whole path
03
Try it yourself · Two original puzzles

Your path workshop

Tap a number, then a circle. Connections appear whenever both neighboring numbers are present. You can number in any order, but the path always follows numerical order.

Find a 10-point path

Every circle must be labeled. The last connection is 9–10.

3 / 10circles numbered
1 / 9segments drawn
0rule conflicts
Diagram 28–195 rows · 5 columns

Choose 3, then tap an empty circle. You can also use the coordinate control.

Fixed clueLocal-check candidateConflict when checks are on

A candidate ring means the resulting currently drawn segments pass the checks. It does not promise that the whole puzzle can be finished. For an isolated number, no new segment appears yet, so a candidate ring gives no information about its future connections.

3

Select a number below, then tap a circle.

To move a placed number, choose it and tap a different circle. Two existing numbers swap. A new number replaces the old one. Fixed clues never move.

Keyboard help

Tab to a number and press Enter or Space to select it. Tab to a circle and press Enter or Space to place it. Arrow keys move focus among circles, in row order. Delete or Backspace clears a nonfixed circle.

The coordinate menu offers the same placements without aiming at the board. “Erase mode” stays on until you turn it off or choose a number.

No conflicts so far. This is not a finished path yet.
Fixed cluesLocked in place
Number inventoryEach number used at most once
The whole pathStill incomplete
It is fine to experiment. A conflict is information, not the end of the puzzle.
Inspect a connection

Choose a connection to highlight it. A dashed placeholder in the list means one or both numbers are still missing.

Reveal the book’s 10-point path
One worked solution

Diagram 28–20. The checker does not require you to copy this numbering.

This replaces the current board. Undo brings your work back. Checkpoints record a checked path, not whether it was solved without help.

04
A locally safe choice may still lead to a dead end

Look beyond the very next line

Try three different positions for 3 on the small board. Each creates a legal first turn. But do all three choices leave a way to finish?

The same 10-point puzzleKeep 1, 2, 10
Teaching extension

Where would you try 3?

The book does not analyze these branches. Here we test them with the same explicit path rules as the workshop.

Choose a position for 3 to see the new segment.
“No crossing yet” is not the same as “a complete route exists.”
When a choice fails, keep the rules and change the choice. Undoing a trial is the path-puzzle version of backtracking from the spacing-sequence lesson.
05
Explore after trying the puzzles

One answer—or the only answer?

A drawing proves that a solution exists. It does not prove that it is the only solution. And a familiar symmetry does not automatically preserve the fixed clues.

Optional · Exact search

Find other valid numberings

The search keeps the given numbers fixed and checks every new segment. The worked example supplies one answer, not a count of all answers.
Why this search covers every numbering

Fill labels in order. For a fixed label, try only its printed point. For any other label, try each unused point not reserved for a later fixed clue.

If a new segment crosses an earlier segment or passes through another point, reject that branch: adding later labels cannot repair an already drawn segment. Otherwise continue, then undo the trial and try the next point.

When every branch has been finished or ruled out, the list is exhaustive for the stated center-to-center model. These are calculations added for this lesson, not results asserted by the book.

Optional · Test a symmetry

What changes when we reverse the labels?

Use the small original path. Replace 1 by 10, 2 by 9, and so on. The geometric route stays the same, traveled the other way.

Geometry and clues are different checks.
Reversal preserves a crossing-free route. It counts as a solution to the original puzzle only if every given label is still in the required circle.
06
Make the strategy yours

Explain your thinking

Before you finish, check the ideas that make a path work—not just the final picture.

1 · Intended joins

Which meeting is allowed?

2 · Count the connections

A complete path visits points 1 through 15 in order. How many segments does it have?

3 · A fixed stop in the middle

Points 2 and 6 are fixed. Which labels must you visit between them?

4 · Check more than the shape

A reversed path has no crossings. Is it automatically another solution to the original puzzle?

Choose one answer in each box.
A good next line avoids a conflict.
A good plan leaves room for every later point.
A finished answer passes every rule.
Learning notes, exact conventions & teaching additions

In-lesson Practice 7: the same page, Figure 28–21.

original tasks: number the ten circles on a 5 × 5 board from 1 to 10, keeping 1, 2, and 10 fixed; then number the fifteen circles on a 6 × 6 board from 1 to 15, keeping 1, 2, 6, and 15 fixed. Connect consecutive numbers. The worked example supplies a diagrammed solution for each, but does not give a uniqueness proof or count all solutions.

Necessary interpretation: the statement’s “no common point” language cannot literally apply to the shared endpoint of consecutive segments. The worked example drawings show those intended joins. This page allows consecutive segments to meet only at their common numbered endpoint; other intersections, contacts, and overlaps are forbidden.

Explicit geometric model: circle centers are points. Every segment is straight and closed, including its endpoints. Passing through a third circle’s center is rejected even before that circle receives a label, because every center must eventually be visited. A marker’s decorative circumference is not an obstacle. Grid lines and empty cells are not obstacles. No segment joins the last point back to 1. Coordinates, double rings for given clues, arrows, and colors are added for clarity.

Checking and search: the workshop checks the given labels, all-number coverage, point uniqueness, third-point contacts, adjacent-segment overlaps, and intersections between nonconsecutive segments. A search stopped by its safety limit is reported as incomplete rather than as proof of impossibility.

Teaching additions: contact examples, the staged explanations of the worked example route, live checks, local-candidate highlighting, the three trial positions for label 3, contextual completion hints, exhaustive solution browsing, reversal testing, and the exit ticket.

Using the page: all styles, diagrams, rules, and calculations are included in this HTML file. No network requests are needed. Local browser storage can save boards, answers, and reflection; blocked storage does not prevent play. Work saves automatically when browser storage is available. The reset button removes this lesson’s saved work.

Original figure excerpts for comparison
Next topic in the chapter: Lesson 28.9 — Build Latin Squares with Trailing-Zero Place Values.
CHAPTER 28 / LESSON 28.8 · Number Points to Draw a Nonintersecting Path