Every cell announces how many neighboring cells have the opposite parity. Learn to inspect one neighborhood, propagate a change, repair contradictions, and build a complete grid whose clues all agree at once.
side + corner neighborsodd/even reasoningcondition-based checkingmultiple solutions
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Make every number agree with its neighbors
Your goal: build a complete grid in which every positive number correctly counts its neighbors of the opposite parity. Odd means 1, 3, 5, …; even means 2, 4, 6, …. Count neighbors sharing a side or a corner, but never count the cell itself.
Inspect the rule, Missions 1–3: learn which neighbors count and test one clue at a time.
Build a small pattern, Mission 4: choose odd/even labels on a 3×3 grid and see which numbers those choices require.
Read and repair, Missions 5–6: inspect a valid 6×6 example, then repair a changed number.
Complete and design, Missions 7–8: fill a 4×4 puzzle with numbers, then use odd/even choices to make a valid 6×6 grid.
There can be more than one valid grid. Success means every clue in your completed grid agrees, not that it matches the first example shown.
The rule in one line
cell value = number of adjacent cells with the opposite parity
Every filled cell must contain a positive whole number; zero is not permitted. A cell never counts itself. An even cell counts neighboring odd cells. An odd cell counts neighboring even cells. “Adjacent” includes sharing a side or sharing a corner.
even cell odd cell inspected neighbor broken clue
Two ways to edit a grid
Number mode: choose a cell and enter its actual number. The checker tests it against its neighbors.
Parity mode: choose whether a cell is intended to be odd or even. The computer writes the number required by its neighbors. That number must agree with your choice.
For example, an O badge with a required count of 4 is invalid: 4 is even. A required count of zero is also invalid because every cell must be positive.
1
Count side and corner neighbors
Corner, edge, and interior cells have different neighborhoods
Not complete
Click any cell
The selected cell is gold. Every cell sharing a side or a vertex is highlighted.
Neighborhood inspector
locationinterior
row3
column3
neighbors8
A corner has 3 neighbors, a noncorner edge cell has 5, and an interior cell has 8.
2
Make one clue tell the truth
The clue counts neighbors of the opposite parity
Not complete
Test one clue before building a whole grid. Choose the center number, then change the surrounding odd/even labels. Count only neighbors of the opposite parity. A correct center clue does not by itself make every neighboring clue correct.
Parity ring
Click a neighboring square to switch it between odd and even.
Live count
center parityodd
odd neighbors3
even neighbors5
opposite count5
odd 5 counts 5 even neighbors
This center clue is true.
3
Inspect the worked example’s partial example
Figure 27-17 illustrates the rule around a circled 3 and a circled 2
Not complete
Interactive Figure 27-17
Only some entries are shown in the printed illustration. Blank cells mean not shown, not zero; this mission counts only the shown opposite-parity neighbors, not a verified full filling. Click either circled clue. Gold cells are its known opposite-parity neighbors.
What the selected clue sees
selected clue3
parityodd
shown opposite neighbors3
viewed original clues0 / 2
The circled 3 has three shown even neighbors: 2, 2, and 2.
4
Design parity first on a 3 × 3 grid
Once the odd/even pattern is chosen, every numerical clue is forced
Not complete
Parity mode — your first complete grid. Click cells to choose intended O (odd) or E (even). The computer calculates each required number. Aim for all nine cells to have positive counts that agree with their badges. You are not typing the numbers in this editor.
Added mini-laboratory: click a cell to switch its intended parity. The displayed number is automatically the count of opposite-parity neighbors. The O/E badge is your intended odd/even choice; the number is the forced count. A cell marked invalid has a zero count or a count whose parity disagrees with that badge.
Parity-first board
Your current 3 × 3 grid
valid cells0 / 9
cells you marked odd0
cells you marked even9
Some clues are not positive or have the wrong parity.
Across all possible 3×3 patterns: there are 3 complete valid grids. This fixed total does not count grids you have made. After checking your own attempt, you can open a separate worked example in solution review.
5
Audit every clue in the worked example’s 6 × 6 solution
Figure 27-19 uses only 2, 3, 4, and 5
Not complete
Read a completed 6×6 example. Selecting a cell only highlights what it counts; it does not change the numbers. Check several kinds of cell, then use the full audit to verify all 36 clues.
Interactive Figure 27-19
Click any cell. Its neighbors are outlined, and opposite-parity neighbors are gold.
Selected-cell inspector
cellr1 c1
value3
total neighbors3
opposite parity3
odd 3 = 3 neighboring even values
This clue agrees with its neighborhood.
All 36 original clues are valid.
6
Repair one corrupted clue
Changing one cell’s parity can disturb itself and all eight surrounding clues
Not complete
Number mode — repair the example. Select a cell, then choose its actual replacement number. Other numbers stay where they are. Their correctness may change because they now have a different neighbor; aim to make every clue agree again.
One-edit repair challenge
The worked example grid has been changed in exactly one place. Select a cell, then choose a replacement number.
Network effect
invalid clues now9
selected cellr1 c1
current value3
opposite count now3
Nine cells disagree because one interior parity was flipped.
A cell’s parity affects the count seen by every neighboring cell. One interior change can therefore disturb a 3 × 3 block of nine clues.
7
Complete a smaller grid without assuming uniqueness
The four corner clues are fixed at 2; three full 4 × 4 answers remain possible
Not complete
Number mode — complete your own 4×4 grid. Keep the four corner 2s and fill every other cell with a positive number. A “compatible completion” is a full solution that still agrees with your entries. Having one available does not mean your board is finished.
Added constraint puzzle: the exact audit finds three valid 4 × 4 grids. Your goal is to complete any one of them.
Four-corner puzzle
Candidate tracker
filled cells4 / 16
completions compatible with your entries3
invalid filled clues0
Complete the remaining cells.
Total valid grids for the fixed 4×4 board: 3. This is a fixed fact. The compatible-completion count above can shrink as you enter numbers.
8
Explore and build valid 6 × 6 grids
A complete added audit confirms the worked example’s “not unique” statement
Not complete
Parity mode again — now on a 6×6 grid. Use the designer to choose O/E labels and check that all 36 required numbers agree. After a checked attempt, solution review shows one valid grid separately for comparison. The checkpoint needs one valid design; you do not have to discover every solution.
Fixed facts about all possible 6×6 grids. These totals describe the whole search, not the current pattern in your designer.
8parity patterns survive the parity equations
1pattern produces zero clues
7positive complete grids remain
1is the worked example studied in Mission 5
Exact solution gallery
Solution 1 of 7
Parity-first 6 × 6 designer
Click a cell to flip its intended parity. The number shown is the opposite-parity neighbor count forced by that pattern.
The current parity pattern does not make every clue positive and consistent.
Why the total is seven: the parity search tests every possible pattern that meets its equations, then rejects any pattern producing a zero clue. These are seven fillings of this fixed board; rotated or reflected fillings count separately when their cell entries differ.
9
Neighbor-counting workshop
Eight objective checks · all eight correct complete the mission
Not complete
10
Exit ticket and certificate
Five correct responses unlock the parity-grid certificate
Not complete
27.8
Certificate of Parity-Grid Reasoning
Puzzle Solver
has completed Fill Neighbor-Counting Grids with Parity Rules and can count eight-neighborhoods, interpret opposite parity, repair local contradictions, and validate a complete grid.