Think Like a Puzzle Solver: Decompose, Reassemble, and Trace Paths
Solve two puzzles step by step: rearrange a cross into two equal squares, and count routes through a letter diamond. Learn how to break a problem into manageable parts and check that your solution follows every rule.
Your answers, constructions, and progress save in this browser.
Two puzzles we will solve
Both puzzles become easier when we change how we look at them. You do not need to know the solutions yet—we will build each method one step at a time.
Puzzle A: Turn a cross into two equal squares
Starting shape: five unit squares joined into one cross.
Your goal: Make exactly two straight cuts through the cross. Then rearrange all the pieces to form two squares of the same size.
Rules: Use every piece once. Leave no gaps or overlaps, and do not stretch any piece. Our guided solution uses sliding moves.
Our steps: Count the starting area in Mission 2, choose the cuts in Mission 3, and follow the reassembly in Mission 4. Counting unit squares helps us check that no area is lost.
Puzzle B: Count routes through a letter diamond
The letters show the positions you can visit; the lines show the allowed moves.
Your goal: Find how many different routes lead from the top A to the bottom A.
Rules: Follow a drawn diagonal edge down exactly one row at each move. Do not go sideways, upward, or skip rows. Every complete route spells ABRACADABRA.
Two routes are different if they visit different positions in at least one row—even though they spell the same word.
Our steps: Trace one route in Mission 6, count all routes in Mission 7, and try other diamond sizes in Mission 8.
Start with Mission 1: practise choosing a useful strategy. After Puzzle A, Mission 5 gives you a routine for learning from attempts. Missions 9–10 let you check what you have learned from both puzzles.
A useful routine: Observe the conditions → Try an idea → Inspect the result → Revise if needed → Verify every condition. You can repeat these steps whenever you get stuck.
1
Puzzle-solving foundation
Choose a useful move before calculating
Not complete
This is a strategy warm-up for the two puzzles above. Choose a useful next step for each situation; you are not being asked to solve either whole puzzle yet.
Two tools to learn first
Decompose means break a complicated whole into simpler parts. For example, an L-shaped region may be easier to understand as two rectangles. Reassemble means put the parts together in a new arrangement.
Count locally means count ways to reach one position at a time. Suppose a position can be reached from only two neighbors: 3 routes reach the first neighbor and 2 reach the second. That gives 3 + 2 = 5 routes into this position. In Puzzle B, we will repeat this idea down the diamond.
When an attempt fails, inspect which rule it breaks and revise it. When it looks successful, verify every rule before calling it a solution.
An awkward shape hides its structure.
There seem to be far too many routes to list.
Your first arrangement fails one condition.
Your construction looks convincing.
2
Opening puzzle A · inspect the whole
Decompose the five-square cross
Not complete
Puzzle A, first step: Before cutting, find the area of the whole cross. Cutting and rearranging must preserve this total. For now, highlight and count the unit squares; the cutting comes next.
Tap every unit square
The cross is made from five congruent squares. Tap a square to highlight it; tap it again to unselect it. Each unit square has area 1 square unit. Highlighting helps you count—it does not cut or remove any part of the cross.
Count the highlighted unit squares
unit squares selected0 / 5
area of selected squares0 square units
No squares selected yet. The whole cross still contains five unit squares.
Counting is not cutting. This activity identifies the five unit squares that make up the cross. In Mission 3, you will choose two cut lines through center O and inspect the pieces they create.
Unit-square checkpoint.
3
Opening puzzle A · choose the cuts
Place two cut lines through O
Not complete
Puzzle A, next step: The cross has area 5 square units. Now look for two straight cuts through O that will create pieces we can rearrange into two equal squares. Mission 4 will show how the chosen pieces fit together.
Choose two endpoint pairs
Choose two lines through O using the marked endpoints. The diagram updates as you choose each endpoint pair.
Choose both lines. A correct pair crosses at O and is perpendicular.
Cut-line checkpoint.
4
Opening puzzle A · reassemble
Guided replay: move the four cut pieces into two squares
Not complete
Puzzle A, finish and verify: The lines AC and BD from Mission 3 create the four colored pieces shown here. Follow this guided replay, then check that the pieces fill two equal squares without gaps or overlaps.
Reassembly controls
Pieces 1 and 2 can stay. Slide the opposite pieces into the dashed target outlines without rotating, flipping, stretching, or overlapping them. Each original unit square has area 1.
Both movable pieces are still in the cross.
original area5
cut pieces4
target squares2
area of each2.5
The colored pieces, coordinate labels, and area ledger are added visual checks.
Reassembly checkpoint.
5
original problem-solving guidance
Keep an attempt history and revise deliberately
Not complete
Pause between the puzzles: What would you do if your cut pieces did not fit? Practise a routine for inspecting and improving an attempt, then carry that habit into the letter puzzle.
The chapter’s advice: do not look at an answer immediately. If an idea stalls, return to the problem, inspect the example and conditions carefully, then try again. Pencil and eraser are recommended because a puzzle solution develops through revision.
Rehearse the displayed five-step routine once, using buttons 1 through 5 in that order. This is one useful model, not a requirement that every real investigation follow the same sequence. They are not a record of your own attempts; use the exploration notebook below to record what you tried and what changed.
Your attempt sequence will appear here.
6
Opening puzzle B · one route
Trace ABRACADABRA from top to bottom
Not complete
Puzzle B, first step: Our goal is to count all different routes through this diamond. First trace just one complete route so you understand which moves are allowed.
Start at the top A. Follow a drawn diagonal edge down exactly one row to a neighboring letter. Do not move sideways, upward, or skip rows. Every row contains one fixed letter, so every complete legal route spells the same word.
rows selected1 / 11
letters remaining10
current wordA
route complete?not yet
Route checkpoint.
7
Opening puzzle B · count locally
Add the ways into each position
Not complete
Puzzle B, next step: Tracing one route tells us how to move. To count every route without losing track, replace each letter position with the number of routes that can reach it. The count at the bottom will answer the puzzle.
Local rule: Give the top starting position count 1. “Parent” means a position in the row immediately above, joined by a drawn edge. The number written at a position is the sum of the route counts from the positions that can move into it. This replaces hundreds of whole routes with a small addition at each node.
rows11
widest row6 positions
count at row 7, position 3hidden
complete routeshidden
Local-count checkpoint.
8
Added path laboratory
Generalize the diamond without listing routes
Not complete
Try the same method on a new size: You have counted the routes through the original diamond. Keep the same downward-move rule and see what changes when the widest row has a different number of positions.
Instructional extension: the worked example shows the width-6 ABRACADABRA diamond. Here width means the number of positions in the widest row.
rows
widest row
final routes
whole paths listed0
Optional pattern: totals for widths 2, 3, 4, 5, 6 are 2, 6, 20, 70, 252. The local rule generates them without needing a combination formula.
General-path checkpoint.
9
Independent practice
Puzzle-thinking workshop
Not complete
Correct all eight answers to complete the workshop. Areas are in original unit-square units; the angle is in degrees.
10
Mastery check
Exit ticket and puzzle-solver certificate
Not complete
Chapter 27 bonus award
Puzzle Decomposer & Path Navigator
This certifies that
Puzzle Solver
can decompose and reassemble a shape, preserve a productive attempt history, trace legal paths, and replace route listing with local recursive counts.
Learning notes
The worked example supplies the five-square cross construction, the ABRACADABRA letter diamond, the Pascal-style count ending at 252, and the advice to explore and revise rather than look immediately at an answer.
Added learning scaffolds: endpoint labels A–D, colored cut pieces, numerical area checks, interactive attempt history, accessibility controls, and the generalized path-width laboratory.